Samsung researchers create AI which generates realistic 3D renders of video scenes Three researchers at Samsung have created an AI which can generate realistic 3D renders of video scenes. In a paper detailing the neural network behind the AI, the researchers explained the inefficient process of creating virtual scenes today: “Creating virtual models of real […]
Title:Bryneven coding group: Lesson 2nd in Basic html
DESCRIPTION:
The video is part of a project that takes learning by extracting and posting bits of code in a blog. This html then feeds into a file that is saved on the desktop -using notepad.
The various html structures have been outlined -with the ability to feed in a PM activity. We are collaborating on the Purple Mash platform -via a group. 24 July 2019
DESCRIPTION:
A lesson that shows videos uploaded in Purple Mash. This could be one or another of the various other file type i.e., video, image, pdf and so forth.
A way of trying to get more teachers using this wonderful tool in their daily practice. It is highly likely to extend their possibilities.
Title:Bryneven in Purple Mash exploring saving work with Mr Bradley
DESCRIPTION:
Momster Picture using Purple Mash shapes. We try to build on the idea of saving work, creating a file, from the DIY section -making a picture using basic shapes.
Initially we log in from the usual Guest Mode. We show that our work is not being saved. To get around to being able to save work we log in -using the username and password.
This approach gets the learners to see the possibilities of keeping work. The lesson’s goal moves towards having the whole Grade 1 group being able to preserve and work continuously on projects, by the end of term 2.
These formal activities will comprise the coming year’s work.
Listen on Narro
Mandela Day 18th July Bryneven Purple Mash AI musical piece Aiva Artificial Intelligence musical composer with Aiva. Here Bryneven Primary composes artistic work in Purple Mash; we are celebrating…
Sincerely hope that you enjoy listening to this piece.
Title:Mandela Day 18th July Bryneven Purple Mash AI musical piece Aiva
DESCRIPTION:
Artificial Intelligence musical composer with Aiva. Here Bryneven Primary composes artistic work in Purple Mash; we are celebrating Nelson Mandela Day on Thursday 18th July 2019. Here the art work of a Grade 2 class promotes itself with a number of Nelson Mandela’s quotations.
We hope that you enjoy the musical expression -machine based -via Aiva AI Musical Generator.
It is original in the sense of expressing a unique pattern, reflected logic, expressed in an output of notes. Try your own by going to Aiva website -for free.
Purple Mash lesson Football Challenge 3rd with Gr 7
A variable is an important part of computer coding -storing numbers, bits of text (string) and a function as in this case. This is the 3rd in a series of videos on the football challenge series in 2Code in Purple Mash.
If you’re going to be a game maker, today’s lesson would be helping you towards achieving that goal. Using variables helps to store bits of information for periods of the game. I would also suggest that you view the previous videos on the topic of the Football Challenge. But if you watch all three of the videos you will get a broader understanding,
The collision event -happens when the moving ball makes contacts the wall. When the two meet -the relevant code, in the function, moves the ball to its unique position, on the X and Y axis. We also set the speed to its original 0.
We looked into the default position and speed by taking the game into play mode. In play mode we study the variable watch – it shows X and Y positions, speed and more.
The re-place code -returns the ball to its start position. These positions are X and Y are clearly shown in the variable watch panel. The significance of the arrangement of coding blocks comes up; they need to be properly arranged – as the PC will peruse the code squares, reading blocks consecutively from the top.
This exercise is particularly valid for the individuals who play on the idea: gaming is my future. The lesson illustrates certain components can be organized into a logical system -linked by arithmetic and physical science.
I trust that my dear colleagues will research and investigate -see a lot more of Purple Mash can elevate their practice- to see into that. Much obliged to you for watching.
This video is a recording of the Grade 7 lesson in the series.
Bryneven Football Activity in Purple Mash No: 2 (Gr 6-7)
We move with a swipe -directing a football around a screen. This assigns a function variable type (which could be strings or numbers). A collision event calls the function code. In this example we emphasize the position of defining a variable. The function variable is properly named as PositionBall – to provide some kind of understanding of what will happen. Naming our objects and code properly provides a more understandable system in which to work.
The collision event -takes place when the moving ball touches the border. This moment -when the two meet- calls the code that returns to the ball to its original position, on the X and Y axis. We looked up this position by taking the game into play mode. In play mode we expose the variable watch -which shows X and Y position.
We glance at the JavaScript for a moment -defining what is expressed. This javascript allows us to see how the script relates to the more familiar code blocks. Our soccer ball’s movement has a determineable speed and swipe angle.
When the ball touches against the boundary, it calls the code to re-place itself – returning to its original position, its starting point. These positions are X and Y are shown in the watch variable.
The importance of the sequence of coding blocks comes up; they must be appropriately sorted – as the computer will read the code blocks, starting from the top.
This lesson is especially true for those who play the thought: seeing themselves making games. I can see how certain elements can be used by mathematics and physical science teachers. I hope that my dear educator colleagues will investigate and explore -more of Purple Mash -to see into that. Thank you!
Bryneven Purple Mash Saving Work with Grade 1
We are studying how to save our work from a Purple Mash. In this case, we need have accessed the Purple Mash website using guest (quick link). After creating this puzzle: we want to save it to work on later, to share and so forth.
This allows us to place the work by default, in the user’s work folder. In this lesson, we use our puzzle as the example; it could be any other piece of work.
We click on the yellow smiley face button to confirm. The red button -to save or exit- does not appear on this page; it usually is found on the top right of the screen in PM. We briefly examine the types of images that can be added to a puzzle. We use a black and white line drawing: an airplane. In the end, we choose the save and exit option, using the red button.
The process of saving work brings up the coloured panel with animals and numbers. In this case, we define the class as 1D. Bradley impersonates a member of the group: illustrating the procedure to follow.
These colors, these numbers and these animals help to remember the password. In this example: the elephant and the dog are the password combination. The verification of the password is completed: pressing on the yellow smiley face. This completes saving the puzzle in the default folder, the working folder.
This is very important: as we want all Gr 1s to be comfortable saving. They need to know which animals or other provides entry. Parents are encouraged to contact Mr. Bradley if they still do not know their child’s password.