New Video Upload : Bryneven coding with Purple Mash: Newton’s apple with Gr 4

Youtube Video Postings

Title:Bryneven coding with Purple Mash: Newton’s apple with Gr 4

DESCRIPTION:
This lesson is about Newton – getting an apple, on the basis of gravity, on his head. So, when the apple hits his head, an explosion is shown, then hides the bang, it shows a head bump scaled up or down.

We let the science teacher to explain the apparent importance of narrating this story over and over. How we would be inclined to have underestimated the significance of this collision event. This activity responds to identifying with the requirements of each challenge; the tasks building one on the other. Was it Newton who referred to the shoulders of giants?

Completing each of these built on the learning on the previous; leading to the next phase of interaction, that will ultimately end up with a self builder. A detailed understanding is provided by engaging with the reading instructions.

We control the behavior of the objects throught the programming block organization. We still need to communicate their movement and function: to understand a system -21st educational possibility- that represents the larger system. Thus significan apples meet with the head of man -we have bang shows, hides bang, shows bump and history is such and such i.e., much more.

Each of these challenges is building experience that feeds into engaging with the next -finally culminating in a Do it yourself. Mr Bradley, Gauteng Department of Education teacher tries to get a clear cut understanding -derive the necessary expectations, by reading the instructions, alluding to the intro videos. We explore the behaviour of objects -controlled by the organization of significant coding blocks. We have yet to connect -in the movement and acts- move understanding toward the expressiveness of any larger system.

LINK TO VIDEO:
https://youtu.be/VmyvglPyByo

New Video Upload : Bryneven Coding Sharing Purple Mash work in html with Mr Bradley

Youtube Video Postings

Title:Bryneven Coding Sharing Purple Mash work in html with Mr Bradley

DESCRIPTION:
This lesson is broken into three tutorials. They are engaged with Zinhle Ngcama (coding game). Ilaria Zomero’s art piece and Khai Naicker’s animation are used.

The lesson explores events and movements of objects -tuna, crab, clown fish and trout. These fish take different directions, like up, down, left and right, with Zinhle Ngcama (Grade 1). We look at taking our work into play mode, to see what the code does, on the click event.

The when click event is used to trigger the code. We specify which of the objects are linked with the code blocks and the movements of up, down, left and right. By being linked into the code blocks each fish objects movement is rightly associated with its click event e.g., the clown fish moves on the click event of the clown fish. The trout moves on its associated click event. Hence the event matches the designated object i.e., the tuna, crab, clown fish and the trout.

We look at the world button, which is used to share work. The world button allows us to extract the embed code; which is a piece of code that takes the activity, art work and animation from Purple Mash -for sharing. The embed code (iframe) from the activity, art work and animation are placed into the body section of the hypertext markup language file. This embed code (iframe) builds on our previous three lessons.

The last three tutorials explored the structure of the hypertext markup language. We are using the htm extension -to indicate that its being read by the browser- when saving our file from notepad. This lesson provides enough recapping and relooking at the embed code (iframe) to build on the content of those lessons.

1st of August, Thursday. Bryneven’s coding tutor, Mr. Bradley (Mr. B), provides a basic lesson on sharing within a hypertext markup language file. We are enthusiastic: considering how the 21st century is here; it’s all about programming. We consider the emergence of new educational possibilities -expressed through technology- with underlying paradigm shifts. Grade 1s and 2s experience enabled i.e., to keeping and sharing work. We appreciate all support.

LINK TO VIDEO:
https://youtu.be/RKxEQbqz7V0

New Video Upload : Bryneven Coding presents a Basics of html

Youtube Video Postings

Title:Bryneven Coding presents a Basics of html

DESCRIPTION:
In our previous lesson we used embed code, from Purple Mash, to place a game.

A lesson that builds on the previous lesson -the basics of html files. In this lesson we cover the main sections, the body, header and other parts.

We explore the file extension -to be opened by the browser. The whole idea is to place a video in the file using the video tag. This lesson would have built some understanding of the structure or syntax of html files.

LINK TO VIDEO:
https://youtu.be/BiyHeOAt7rI

New Video Upload : Bryneven in Purple Mash exploring saving work with Mr Bradley

Youtube Video Postings

Title:Bryneven in Purple Mash exploring saving work with Mr Bradley

DESCRIPTION:
Momster Picture using Purple Mash shapes. We try to build on the idea of saving work, creating a file, from the DIY section -making a picture using basic shapes.

Initially we log in from the usual Guest Mode. We show that our work is not being saved. To get around to being able to save work we log in -using the username and password.

This approach gets the learners to see the possibilities of keeping work. The lesson’s goal moves towards having the whole Grade 1 group being able to preserve and work continuously on projects, by the end of term 2.

These formal activities will comprise the coming year’s work.

LINK TO VIDEO:
https://youtu.be/eEkndJMucS8

New Video Upload : Bryneven coding group: Lesson 2nd in Basic html

Youtube Video Postings

Title:Bryneven coding group: Lesson 2nd in Basic html

DESCRIPTION:
The video is part of a project that takes learning by extracting and posting bits of code in a blog. This html then feeds into a file that is saved on the desktop -using notepad.

The various html structures have been outlined -with the ability to feed in a PM activity. We are collaborating on the Purple Mash platform -via a group. 24 July 2019

LINK TO VIDEO:
https://youtu.be/BOUqGW5QUl0

New Video Upload : Staff Training Communicating with Groups

Youtube Video Postings

Title:Staff Training Communicating with Groups

DESCRIPTION:
A lesson that shows videos uploaded in Purple Mash. This could be one or another of the various other file type i.e., video, image, pdf and so forth.

A way of trying to get more teachers using this wonderful tool in their daily practice. It is highly likely to extend their possibilities.

LINK TO VIDEO:
https://youtu.be/FHBcedvUupQ

New Video Upload : Mandela Day 18th July Bryneven Purple Mash AI musical piece Aiva

Youtube Video Postings

Title:Mandela Day 18th July Bryneven Purple Mash AI musical piece Aiva

DESCRIPTION:
Artificial Intelligence musical composer with Aiva. Here Bryneven Primary composes artistic work in Purple Mash; we are celebrating Nelson Mandela Day on Thursday 18th July 2019. Here the art work of a Grade 2 class promotes itself with a number of Nelson Mandela’s quotations.

We hope that you enjoy the musical expression -machine based -via Aiva AI Musical Generator.

It is original in the sense of expressing a unique pattern, reflected logic, expressed in an output of notes. Try your own by going to Aiva website -for free.

LINK TO VIDEO:
https://youtu.be/J73tJX02aiw

New Video Upload : Purple Mash lesson Football Challenge 3rd with Gr 7

Purple Mash lesson Football Challenge 3rd with Gr 7
A variable is an important part of computer coding -storing numbers, bits of text (string) and a function as in this case. This is the 3rd in a series of videos on the football challenge series in 2Code in Purple Mash.

If you’re going to be a game maker, today’s lesson would be helping you towards achieving that goal. Using variables helps to store bits of information for periods of the game. I would also suggest that you view the previous videos on the topic of the Football Challenge. But if you watch all three of the videos you will get a broader understanding,

The collision event -happens when the moving ball makes contacts the wall. When the two meet -the relevant code, in the function, moves the ball to its unique position, on the X and Y axis. We also set the speed to its original 0.

We looked into the default position and speed by taking the game into play mode. In play mode we study the variable watch – it shows X and Y positions, speed and more.

The re-place code -returns the ball to its start position. These positions are X and Y are clearly shown in the variable watch panel. The significance of the arrangement of coding blocks comes up; they need to be properly arranged – as the PC will peruse the code squares, reading blocks consecutively from the top.

This exercise is particularly valid for the individuals who play on the idea: gaming is my future. The lesson illustrates certain components can be organized into a logical system -linked by arithmetic and physical science.

I trust that my dear colleagues will research and investigate -see a lot more of Purple Mash can elevate their practice- to see into that. Much obliged to you for watching.

This video is a recording of the Grade 7 lesson in the series.